Braid is a puzzle-platformer with many different mechanics related to time travel. It's brilliant, original, clever and still very artistic. It showed many what indy games could be and more than 10 years later it's still a solid recommendation. Even if these days the indy games market has grown considerably I see very few approaching this level of quality. If you like puzzle games or if you want to be amazed by this game's time mechanics, I highly recommend it!
Good strategy card game. Similar to Slay The Spire but with elements of a simple tower defense. Each turn you can add creatures to the levels of your train (it has 3 levels and "the core") or play spell with various effects. Your creatures trade blows with the enemy and the remaining enemies go up to the next level of the train. If they get to the core they can fight it (if they win you lose the game). At the end of each stage, a boss shows up. When this happens creatures on the boss's floor trade blows until either the boss dies or all your creature are wiped.
Between encounters there is phase where you get to make various choices to edit your deck. There is also often an option to make the next encounter harder by giving a specific bonus to enemies in exchange for better rewards.
There is a few things I did not understand immediately while playing the game, like which creature gets to eat morsels (some kind of buff). Its the creature at the front.
Finishing one game takes about 1 hours. You can choose 2 of 5 factions and one of 25 difficulty levels when you start. Cards are progressively unlocked for future games and there is a lot of randomness so its expected that every game will be different.
I made it to the 17th difficulty level I was starting to find that the way the difficulty in increased isn't always very fun. One example is that the game adds dead weight cards to your deck, this feels very random. It feels like many strategy which were valid at the beginning of the game are not valid anymore, unles you get a specific item. The quality of items vary greatly and most of them don't enable a specific strategy. You get a bunch of random cards at the very beginning of the games and sometimes it feels like you are getting a very bad start.
Otherwise the game is very original and kept surprising me many hours in. I recommend it to fans of games like Slay The Spire. Its very similar and surprisingly different at the same time.
So, Apex Legends came out this year and was suddenly very popular. I'm not really into battle royale games, but I decided to give it a try. I find myself confused and out of practice. The training map is very minimal, there's no solo mode and I'm forced to play with strangers. I don't understand why developers try to force people to play in small team games where teamwork is super important. In my experience (DOTA, DOTA2, Overwatch, ...) teamates end-up blaming each other and it gets ugly fast. I find myself wanting for a traditional deathmatch / team-deathmatch. Even if like the battle royale gameplay in Apex, I can appreciate the mechanics, the guns, the characters. I find out that Titanfall 2 which was also developed by Respawn and released in 2016 is on sale for 8$(CAD) I decide to give it a try.
I used to stick to steam mostly and I'm not too familiar with the origin store. I see there's the base game for 8$ and 4-5 DLCs for 30$. It turns out that those DLCs are cosmetic only, there's no extra campaigns or maps. I buy the game, I download it and then I try the campaing.
The campaign of this game is short but amazing. After the first few missions each mission brings its own gimmicks and it really keeps the game fresh. There's a lot gameplay mechanics to tinker with. The main character is very mobile, a bit like Lucio in Overwatch. There are lots of guns and of course there are the mechs. I would say its the best single player FPS campaign I've played since DOOM 2016.
After finishing the campaign I take a look at some multiplayer on twitch and it looks amazing but the skill ceiling seems pretty high. This is not the simple deathmatch game I was looking for.
I never guessed that so much time would pass before I played the sequel. Eventually the stars aligned: I was bored after Christmas, I did not feel like playing any of the games in by Steam backlog and the game was on sale. So 9 years after it's release, and 9 years after I played the first Mass Effect here's my review of Mass Effect 2.
Overall the game is very good. It mostly improves upon the first game. This time there's not much old-school ambiance exploration gameplay: there's no time! You've got to save the galaxy! Gogogo! There are still many secondary missions and this time their quality is on par with the rest of the game, however, the game will force you into the main objective once in while.
At some point I realized that I had been doing secondary missions for one hour and that none of them involved running around shooting aliens. It was a coincidence, most of the game is action oriented, I just happened to do a few role play missions in a row. I would say that the game has a good balance of action and RPG elements.
I was a bit disappointed by the few choices of weapons. I've heard the argument that its meaningless to put lots and lots of choices of weapons in a game if it they do not make a difference or if there is only one obvious good choice. But then again just make them meaningful! Some weapons could be better against different types of enemies or situation. There are ammo abilities in the game which play a similar role but I thought they were somewhat uninteresting. Watch-out! I'm using my ability to use armor, shield or barrier piercing ammo!
My first character was of the Adept class (more based on abilities and less on guns). There is a global cooldown in this game and I would say that for me this is probably the most boring class. I restarted as an Infiltrator, and it was much better, sniping enemies and setting them on fire between shots and running around invisible and gunning them down with my sub-machine gun when they are alone in a corner.
I did not bother importing my saves from the first game. There might be perks associated with this like more paragon points and seeing the impact of your action in the first game. I did not remember my choices in the first game so this did not prevent me from enjoying the game.
So, yeah, I do recommend this game. Its still very good on PC in 2019.
Slay The Spire is a turned based rogue like RPG where your characters actions are cards. After every encounter you may choose one of three random cards to add to your deck.
Every choice seems important, which card to add to your deck, which path of the randomly generated levels you take, which cards you play on each turn and in which order.
I found that the game is very accessible and enjoyable even if you start over when you die. It lets you make different choice and try different strategies which keeps the experience fresh.
Also when you die or complete your current run, the games give you a score which goes to unlocking more cards to pick from in the next run.
The music is similar to that of Heroes of Might And Magic. However there are few tracks and it can get repetitive.
In 20 hours I finished two runs with each character available in early access, the Ironclad and the Silent, (and died a few times also).
I will definitively come back to try the third character when the game is released.
So I tried Destiny 2. The trial. I looks like a decent game.
But I'm not hooked.
The jetpack is disappointing.
The intro is annoying I think, (just get me in the meat of game already).
I felt like I was just wearing what ever has the bigger numbers number.
If I compare it to other similar games:
Warframe has better movement.
Mass Effect has better RPG elements.
Borderlands has better guns
And all of these have meaningful choices.
Maybe I'll come back to it at a later date if it bundles all its expansions together with a giant price drop. Its not like don't have hundreds of unfinished games on steam already.
Update:
I got to try the first campaign of the game for free (no DLC). I would have tried more strikes but the rewards were insignificant, my level was capped at 20 and power at 265. The game teases mechanics which don't really make sense at the beginning of the game. Like upgrading your guns, why is it so expensive to upgrade low level guns / armor? Would have been fun to be able to carry some gear from early in the campaign to later in the game. No wonder people say the game starts at the end-game.
The campaign is ok, the voice acting is good. It seems a decent game but it's not ground breaking. I don't feel like buying DLC right now, not sure if I would enjoy the end game anyways.
Usually games introduce mechanics as you progress, not sure it's a good strategy to keep everything for the end.
I updated the review with a score since I played the whole base game.